The online session will take place on 28th June 2023.

A dozen full papers and extended abstracts accepted for the conference will be presented online in presentations of 15 minutes each (questions included).


All times are UTC+2 (Paris time) and take place on Wednesday 28/June/2023


Session A from 9:00am to 11:30am

9:15am - 9:30am

“Who’s playing cards?” an exploration of the role of playing cards in social contexts

Elizabeth Tipton, Elyssebeth Leigh


9:30am - 9:45am

Escape Room Design As A Double Impact On Learning

Tania Ouariachi, Arjan Van Houwelingen


9:45am - 10:00am

M&A gamification scheme for acknowledging value of digital operation know-how as human capital intangibles

Suguru Sakuma, Tomoyuki Furutani


10:00am - 10:15am

A millionaire-based game for shared learning on wetland ecosystem services and sustainable management under future socio-economic development and climate change

Pongchai Dumrongrojwatthana, Ratcha Chaichana


10:15am - 10:30am

Development of Car Insurance Game

Yuki Kameyama, Ryoju Hamada, Tomomi Kaneko, Kento Yamamoto, Kan Nakajima, Tomoya Manago


10:30am - 10:45am

Evaluating the effectiveness of a simulation-based learning approach for developing skills for change management for sustainability among Vietnamese educators

Vien-Thong Nguyen, Philip Hallinger, Parinya Showanasai


10:45am - 11:00am

Leading Change for Sustainability – Business: Preliminary Evaluation of a Sustainability Simulation for Management Education

Philip Hallinger, Chatchai Chatpinyakoop, Parinya Showanasai, Nguyen Vien Thong



Session B from 2:30pm to 4:30pm


2:45pm - 3:00pm

An adaptable Ludic Game – for teens and grown-ups

Luiz Cesar Barçante, Kaizô Iwakami Beltrão


3:00pm - 3:15pm

Bridging video games and ecology through systemic game design

Laureline Chiapello


3:15pm - 3:30pm

Mirrors in Smog City – A serious game to assess collaboration potential

Rahul Kochar, Andrejs Karklins, Tobias van den Hurk, Tomohiro Akutsu, Gijs Paardekooper, Robert Kooij, Rafael Bidarra


3:30pm - 3:45pm

Interaction for Participation – The hybrid threshold experience as a participatory transformation process in the citizen participation game

Laijana Braun, Rolf Nohr, Eric Treske


3:45pm - 4:00pm

Healthcare Institutions in Flux: A strategy and collaboration game about enabling smart digitalization in healthcare

Ashley Metz


4:00pm - 4:15pm

Co-design of FimWaagaSel game as part of a Living lab process towards Sustainable Development Goals in Fimela, Senegal

Bintou Dione, Jean Guillermit, Bruno Bonte, Simeon Diouf, Christian Faye, Henri Mathieu Lo, Olivier Barreteau


Application Colloque - L'application de gestion des colloques est un projet soutenu historiquement par l'Union Européenne dans le cadre du programme Innova-TIC.
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