The conference includes 12 sessions of in-person presentations (based on full papers and extended-abstracts), which are scheduled over the four days of the conference, from July 4 to 7.

 

Session 1: Play for social and environmental changes: debate and coconstruction focus

Tuesday, 04/July/2023: 11:00am - 12:15pm

Chaired by Gilles Martel (INRAE - GAMAE, France)

 

How can serious games foster the debate? Lessons from the case of a public debate about wind turbines at sea in Nouvelle Aquitaine

Mélanie Pommerieux, Nicolas Becu

 

Playing with flows in transition territories

Mathilde Boissier, Nils Ferrand, Emmanuel Krieger, Jean-Yves Courtonne, Peter Sturm

 

A serious game to foster deliberation, social learning and the sustainable transformation of territorial food systems

Pedro Lopez-Merino

 

Exploring the Pitfalls of Participatory Processes for a Just Energy Transition through Serious Gaming

Nourian Peters, Annemiek de Looze, Sander ten Caat, Aarthi Sundaram, Geertje Bekebrede

  

 

Session 2: Play for business

Tuesday, 04/July/2023: 11:00am - 12:15pm

Chaired by Marcin Wardaszko (Kozminski University, Polska)

 

Pan Africa Business Simulation Games

GILDO COSSA, LICINIO ROQUE, BRAULIO ALTURAS, ANA PINTO

 

Allyship: The Key to Diversity Management in an Organization

Akane Nishizawa, Setsuya Kurahashi

 

The role of facilitators for learning and satisfaction of students in simulation game courses

Friedrich Trautwein, Tobias Alf

 

Implementing resilience learning capacities into serious business games

Roger Waldeck, Joanne Gardner Le Gars, Romain Terrier

 

Complexity and time in economic modeling of simulation games

Marcin Wardaszko, Helmut Wittenzellner

 

 

Session 3: Immersive play

Tuesday, 04/July/2023: 11:00am - 12:15pm

Chaired by Nettie Wester (Game-case, the Netherlands)

  

Understanding the Metaverse with the Q-method

Qiqi Zhou, Igor Mayer

 

Designing Immersive Multiplayer Location-Based Augmented Reality Games with Remotely Shared Spaces

Ureshan Yasas Sri Wickramasinghe Wickrama Arachchige, Stephan Lukosch, Heide Karen Lukosch

 

Using Augmented Reality Games to Communicate Topics in Artificial Intelligence

Henning Metzmacher, Fraser Rothnie, Violaine Fayolle, Bob Sumner, Fabio Zünd

 

Blooming Engagement in Flower: Computational Analysis of Player Experience on Steam

Chien Lu, Jaakko Peltonen

 

 

 

Session 4: Play for social and environmental changes: Companion modeling focus

Wednesday, 05/July/2023: 10:15am - 12:15pm

Chaired by Nicolas Salliou (ETH-Zürich, Switzerland)

 

Role reversal between farmer-facilitators and researchers: first lessons from a serious game on collective management of crop diversity where the role of farmers is played by researchers

Baye Magatte Diop, Frédérique Jankowski, François Bousquet, Didier Bazile, Adeline Barnaud, Mathieu Thomas

 

Serendipity and role-playing game in the Bolivian Altiplano: Sumak Kawsay sessions to support local development reflection

Noémie Laborie, Marizol Flores, Matheo Thorin, William's Daré, Pierre Bommel

 

Developing a Companion modeling approach to support sustainability in Marine social-ecological systems – application to the red lobster fishery in Iroise Sea

Anton Bommel, Claire Macher, Cédric Bacher, Nicolas Becu

 

Harnessing the complexity of socio-ecosystems to design games as a ”viable metaphors”: lessons from a case study in the lower Amazon floodplain fisheries

Neriane Nascimento da Hora, Kevin Chapuis, Joine Cariele Vale, Gustavo Melo, Marie-Paule Bonnet, Pierre Bommel, Christophe Le Page, Stéphanie Nasuti

 

«Dukunú Môlé, zogô cúnxença»: a serious game to reconcile biodiversity conservation and economic development in isolated tropical islands. The case of São Tomé and Principe

Anne Dray, Marquinha Martins, Christophe Le Page, Pierre Bommel, Maria Conceicao, Yodi Santos, Litoney Oliveira, Jean-Baptiste Deffontaines, John Ulloa Garcia, Claude Garcia

 

 

 

Session 5: Play for social and environmental changes: environment and global warming focus

Wednesday, 05/July/2023: 10:15am - 12:15pm

Chaired by Markus Ulrich (Ulrich Creative Simulations, Switzerland)

 

A game to understand changing commons in the Bolivian Altiplano: what future for communities?

Anna Le Gouic, Noémie Laborie, William's Daré, Pierre Bommel

 

Collective action for tropical peatland restoration through the H2Ours game

Lisa Tanika, Meine van Noordwijk, Marielos Peña Claros, Edi Purwanto, Erika Speelman

 

Social Awareness about Energy Transition and Sustainability: The Role of Video Games

Zaid Al Muala, Daniel Sansó-Rubert, Pastora María Bello Bugallo

 

Climat Tic-Tac, a serious collaborative and educational board and video game on climate change in the 21st century

François Dulac, Thomas Planques, Catherine Senior

 

SWOT analysis of eco-friendly video games using the objectives of sustainable development

Danial Esfandiary Abdolmaleki, Shoeib Faraji Abdolmaleki, Pastora María Bello Bugallo

 

A serious game for the low-carbon transition: local energy community framework

Nina Colin, Jérôme Le Dreau

 

 

 

Session 6: Play for education

Wednesday, 05/July/2023: 10:15am - 12:15pm

Chaired by Elyssebeth Leigh (University of Technology Sydney, Australia)

 

Educational Effects of Gaming Simulation for Experiencing “The World lacking Something”: Through an Experimental Lesson about Society without Scientific Communication

Hiroki Baba, Masahiro Ohyama

 

Developing Effective Gamification Tools for Career Education from the ESD Perspective

Hiroto Aoki, Shimada Takayuki, Tokutaro Hiramoto

 

Transition from Face-to-Face to Online Teaching. Differences and communalities from the perspective of participants of simulation game courses

Tobias Alf, Friedrich Trautwein

 

Evaluating a Game on Sustainability and Collaboration with German Logistic Students

David Luidold, Meike Belter, Éléonore Sas, Weronika Szatkowska

 

Sustainability through Simulation Games? Towards Designing a Research Agenda for Transformational Learning

Martin Gerner

 

 

Session 7: Game design

Wednesday, 05/July/2023: 10:15am - 12:15pm

Chaired by Toshiko Kikkawa (Keio University, Japan)

 

Talk That Talk - Design and evaluation of a persuasive card game against sexually transgressive behaviour

Francien Oguljemal Maria Baijanova, Rens, L.J. Kortmann, Natalie C. van der Wal, Haiko G. van der Voort

 

UX/UI design for complex digital simulation games: the case of MSP Challenge

Marie Lhuissier, Harald Warmelink, Igor Mayer

 

On Simulating Shocks and Stresses in Climate Change Games: A Review of Game Design Strategies

Robert-Jan den Haan

 

Design of Roles in Simulation Games

Maria Freese, Geertje Bekebrede, Doris Boschma, Gracia Bovenberg-Murris

 

Interactive simulation of inertia created by mobility habits

Carole Adam

 

Designing and Evaluating a SG for Learning: a Subtle Balance Between Designers and Learners

Thomas Longeon, Cindy Furnon, Iza Marfisi-Schottman

 

 

Session 8: Games in a work environment

Wednesday, 05/July/2023: 1:30pm - 3:00pm

Chaired by Birgit Zuern (DHBW Stuttgart, Germany)

 

A motivator game for forensic vigilance training. Exploring the potential of the card game ROTBEESTEN?! as compared to treatment as usual

Rens Kortmann, Rosalind Van der Lem, Doris Boschma, Maartje Clercx, Anouk Hakens, Erik Masthoff

 

Development of ELSI Game for Engineers

Ryoju Hamada, Tomomi Kaneko

 

Harnessing the potential of simulation and speculative games for transdisciplinary collaboration: lessons from experience

Julieta Matos Castano, Estefanía Morás Jiménez, Coralie Baibarac-Duignan, Anouk Geenen, Robert-Jan den Haan

 

Learning about port planning in a complex environment: a study to the use of PortConstructor 2.0

Maurice Jansen, Geertje Bekebrede, Rosanne Madelijn van Houwelingen

 

ISERA: An Innovative Simulation to Enhance the Resilience of Aircrew

Toshiko Kikkawa, Shigeru Haga, Masayoshi Shigemori, Masaki Nakamura, Momoka Suzuki

 

 

 

Session 9: Play for social and environmental changes: questioning crisis focus

Thursday, 06/July/2023: 10:15am - 12:15pm

Chaired by Igor Mayer (Breda University of Applied Sciences, the Netherlands)

 

Awareness over knowledge: gaming with a migration crisis

Weronika Zuzanna Szatkowska, Ma¿gorzata ¿wil

 

A Learning Game to promote Nature-based Solutions to manage flood risk

Franck Taillandier, Annabelle Moatty, Pénélope Brueder, Corinne Curt, Bruno Beullac, Pascal Di Maiolo

 

Towards Ludic Truths and Affective Interaction: The Rhetoric of Social Change Games

Claire Dormann, Günther Wallner

 

Vaccination Game

Hiroyasu Seita, Setsuya Kurahashi

 

Emotional high resolution of crisis management simulations

David Goutx, Dimitri Lapierre, Noémie Frealle

 

Limits to Growth: From Modelling to Gaming

Alexandre Poyé

 

 

 

Session 10: Play for social and environmental changes: focus on farmers as players

Thursday, 06/July/2023: 10:15am - 12:15pm

Chaired by Sylvain Dernat (INRAE - GAMAE, France)

 

A Story of Landscape Change - Exploring trajectories of Shifting-Cultivation through Games: Lessons from the field...

Swen Bos, Anne Dray, Patrick Waeber, Claude Garcia

 

Land-use decisions in challenging contexts: Simulating local realities of small-scale farmers in forest frontiers of the Peruvian Amazon

José Undurraga, Mayra Flores Tavares, Fernando-Esteban Montero-de-Oliveira, Mélanie Feurer

 

Exp’Eau, a serious game for exploring pathways to improve water quality in agricultural catchments

Isabelle Charpentier, Olivier Barreteau, Hélène Blanchoud, Mathieu Bonnefond, Christophe Piscart, Marie-Noëlle Pons, Mélanie Raimonet, Sébastien Salvador-Blanes

 

Insights from the use of participatory simulations in Vietnamese irrigation systems : a case study on waste management

Léo Biré, Quynh Nga Phung, Taillandier Patrick, Diep Anh Phung, Ngoc Doanh Nguyen, Alexis Drogoul

 

Farmers’ conundrum: Sustaining a family when resources are limiting in southern Togo

Ivan P. Novotny, Patrick Waeber, Nastasia Boul Lefeuvre, Claude Garcia, Anne Dray

 

Exploring the effect of external interventions on smallholder farmers decision-making with serious games in the Peruvian Amazon

Elisabeth Ginette Lagneaux, Erika Speelman, Katrien Descheemaeker, Daniel Callo-Concha

 

 

Session 11: Reflections: ways to play, facilitate and assess

Thursday, 06/July/2023: 10:15am - 12:15pm

Chaired by Marieke de Wijse-van Heeswijk (Radboud University, the Netherlands)

 

Current and future competencies of game facilitators

Isabella Fischer

 

Impact assessment of serious games: a conceptual proposal

Erika Speelman, Romina Rodela

 

Player Personality Profile Grid (PPP Grid)

Julian Alvarez, Thierry Lafouge

 

Putting video game practices to work: an overview of gaming integration to working environments

Bruno Vétel, Laura Espinasse

 

An Exploration of Factors Contributing to Effective Facilitation of Simulations

Elyssebeth Ellen Leigh, Laurie Levesque

 

Moderate Tension Enables an Open Discussion: Text Analysis of Written Comments in Debriefings

Mieko Nakamura

 

 

 

Session 12: Play for social and environmental changes: focus on support transitions

Friday, 07/July/2023: 10:00am - 12:00pm

Chaired by Mélanie Pommerieux (La Rochelle University, France)

 

Simulating the impact of cognitive biases on the mobility transition

Carole Adam

 

Actor analysis and cognitive mapping to design multi-player games that foster public-private cooperation in urban climate adaptation

Aashna Mittal, Zoran Kapelan, Lisa Scholten

 

Modeling social parameters in renewable energy sharing : activity analysis in simulation game

Raihana Allani, Aurélie Jeunejean, Pierre Leclercq

 

Serious games for sustainable agri-environmental and food transitions in territories. A study in France

Gilles Martel, Médulline Terrier-Gesbert, François Johany, Sylvain Dernat

 

CAUSERIE: a GIS-supported serious game to collective grounded solutions for crop and water protection in head catchments

Olivier Barreteau, Géraldine Abrami, Emilie Adoir, Gilles Armani, Jules Grillot, Elsa Leteurtre, Hugo Luizi, Stéphanie Malingrey, Michael Rabotin, Laura Seguin, Nadia Carluer, Claire Lauvernet, Véronique Gouy-Boussada

 

 

Application Colloque - L'application de gestion des colloques est un projet soutenu historiquement par l'Union Européenne dans le cadre du programme Innova-TIC.
Legal Notice